JUDGING PARAMETERS FOR BEST MENTOR GROUP AWARD
Following are the Judging Parameters that will be considered for awarding the Best Mentor Group Award Aloha 2012
1st Round : The top mentor groups will qualify to the 2nd round on the basis of AVERAGE prizes won per group
For eg. Table shows the total no. of prizes won by each group @ the end of 2nd day of events
Grp 1 | Grp 2 | Grp 3 | Grp 4 | Grp 5 | Grp 6 | Grp 7 | Grp 8 | Grp 9 | Grp 10 | Grp 11 | Grp 12 |
5 | 6 | 3 | 7 | 4 | 2 | 8 | 3 | 4 | 5 | 6 | 4 |
Hence Average prizes won per group = Total No. of prizes in Aloha/Total no. of groups
= (5+6+3+7+4+2+8+3+4+5+6+4)/ 12
= 4.75 i.e. approx. 5
Hence Groups that have won 5 & more than 5 will qualify for the 2nd round
2nd Round: Below mentioned Judging parameters will be considered
a) Depending on Participation of students from their respective Superhero groups,
Mentor Points will be credited to each group.
Mentor Points will be credited to each group.
b) For Non participation in any particular event deduction in Mentor points will be done accordingly.
c) For not meeting the required no. of participation in any particular event deduction in Mentor points will be done
For eg. In Pot Pouri, 3 participants are mandatory as per the rules, however if only 1 or 2 members from a particular group turn up, the deduction in the Mentor points will be done accordingly.
Based on the parameters above, evaluation would be done & The Best Superhero Mentor Group will be announced.
For eg. In Pot Pouri, 3 participants are mandatory as per the rules, however if only 1 or 2 members from a particular group turn up, the deduction in the Mentor points will be done accordingly.
Based on the parameters above, evaluation would be done & The Best Superhero Mentor Group will be announced.
3rd Round : However in case of a tie, the Tied Group’s would be evaluated on the basis of no. of Gold, Silver & Bronze medals won by their team
Gold – 15
Silver – 10
Bronze – 5
Gold – 15
Silver – 10
Bronze – 5
These parameters will testify the mentors Motivating & Inspirational Skills on a Result oriented Basis
Note: Mentor points are different from the Aloha Event points and will be exclusively used for judging the above mentioned award only.May the best Group win Cheers Guys
SHORT FILMS THEME
"YOU ARE FREE TO IMAGINE"
N.B: All the teams have to prepare there movie inside the NAC campus.
For further details refer rules and regulations of Short films.
N.B: All the teams have to prepare there movie inside the NAC campus.
For further details refer rules and regulations of Short films.
NUKKAD NATAK THEME
"HUM MEIN HAI HERO"
NB: A proper message must come out from the entire drama. All the teams can bring their own props for the event.Refer rules and regulations for more details.
COUNTER STRIKE (GAMEPLAY INCLUDED)
RULES AND REGULATION
Participants per group: 5
1. Competition Method: 5 vs. 5 (Team play , 5 players each team )
2. Maps to played are:- de_dust , de_dust2 , de_inferno , de_nuke .
3. Each teams should have a captain and captains should give their name to the organizers.
4. Rounds: 10 Rounds (Max rounds format) 5 rounds as Terrorists and 5 rounds as Counter-Terrorists per team. (The first team that scores 6 rounds wins and the match ends immediately.)
5. Round time :- 1 minute 45 seconds .
6. Sides: (Counter-Terrorist / Terrorist) will be decided by knife round. During Knife round no team can use guns , grenade , flash or smoke . If any team found using all these during knife round will lose their chance to select the side.
7. Victory Condition: The first team to score 6 rounds.
8. In the case of a tie after regulation,4 extra rounds will be played. (2 rounds as Terrorists and 2 rounds as Counter-Terrorists per team)
9. MAPS :-Maps will be randomly drawn for each match or decided by a coin toss.
10. Players should bring their own Headphone and if possible mouse pads .
11. WARNINGS AND SANCTIONS
A player may be cautioned and receive a warning if he commits any of the following offences:
• refuses to follow tournament officials instructions
• arrives late at his convocation schedule
• shows dissent by word or action
• uses insulting language and/or gestures
• is guilty of unsporting behavior
A player may be cautioned and be sent off if he commits any of the following offences:
• receives more than one warning
• is guilty of violent conduct
• uses any unlawful or unfair proceedings
• mislead or dupe any tournament official
• is not present at his match schedule
A player may be cautioned and receive a warning if he commits any of the following offences:
• refuses to follow tournament officials instructions
• arrives late at his convocation schedule
• shows dissent by word or action
• uses insulting language and/or gestures
• is guilty of unsporting behavior
A player may be cautioned and be sent off if he commits any of the following offences:
• receives more than one warning
• is guilty of violent conduct
• uses any unlawful or unfair proceedings
• mislead or dupe any tournament official
• is not present at his match schedule
12. Organizer’s decision will be the full and final decision.
CONTACT DETAILS:
sSagar Patil - 8121941331
Shiladitya - 7207408712
CONTACT DETAILS:
sSagar Patil - 8121941331
Shiladitya - 7207408712
COUNTER STRIKE 1.6 CONTROLS
W,A,S,D to movements
W=Forward
A= Left
S= Backpedal
D= Right
E = Counter terrorist is used to diffuse boom .
R=Reload
Q=Last weapon
B=Buy ( to buy a player can press F1 also )
1=Primary means guns
2=Secondary means Pistols
3= Flash grenade
4= Grenade
5= Smoke grenade
6= Diffusing kit ( for counter terrorist )
W=Forward
A= Left
S= Backpedal
D= Right
E = Counter terrorist is used to diffuse boom .
R=Reload
Q=Last weapon
B=Buy ( to buy a player can press F1 also )
1=Primary means guns
2=Secondary means Pistols
3= Flash grenade
4= Grenade
5= Smoke grenade
6= Diffusing kit ( for counter terrorist )
RMB=Special function (Right mouse button)
LMB=Fire ( left mouse button)
Freeze your Superheroes
Sr. No. | TEAM NAMES | Sr. No. | TEAM NAMES | ||||
1 | Super man | 13 | Human Torch | ||||
2 | Batman | 14 | Bane | ||||
3 | Green Lantern | 15 | The Mask | ||||
4 | Iron Man | 16 | Catwoman | ||||
5 | Hulk | 17 | The Dark Knight | ||||
6 | Wolverine | 18 | Swat Kats | ||||
7 | Thor | 19 | Phantom | ||||
8 | Magneto | 20 | The Avengers | ||||
9 | Cyclopse | 21 | The Justice League | ||||
10 | The Flash | 22 | Ninja Turtles | ||||
11 | Wonder Woman | 23 | Two Face | ||||
12 | Joker | 24 | He Man | ||||
a) | Please select your Superhero team name from the above Superhero names only. | ||||||
b) | Only Respective group Mentors will register | ||||||
c) | Any Random group name will not be entertained. | ||||||
d) | Group name would be given on First come first serve basis | ||||||
Contact Person: | Aarthi | - | 9963745835 |
TOUCH N TOUCH
RULES AND REGULATIONS
No of participants: 2
Description: A dance show where and the coordination of the team members will be looked for along with the beat coordination.
Rules: the team needs to pick a lot out and in the lot will be written a part of the body.
The team members need to dance for 2 minutes with the mentioned body part touched by each other.
E.g. forehead
The 2 team members are to dance for 2 minutes for the played song with both their foreheads touching each other.
CONTACT DETAILS:
S. Priyadarshni- 9849715252Deboshree - 9491734121
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